This game was nice. I liked it.
The Night When He Left
A downloadable game for Windows, macOS, and Linux
Playtime: 10 minutes, roughly
The Night When He Left is a solo-developed UE4-project. It’s an interactive story about coping and the continuous revisitation of memories, and eventually finding a way out of spirals and darkness. Florence and Gone Home are big influences in terms of shaping my decision into making this into what it is; not only in terms of story, but also that it’s okay for game to be short experiences as long as you have something to say.
The Night When He Left the outcome of a break-up that cycloned into a pretty dark period of time in my life. I think it’s something many people have experienced, but that period of time of grief that you’re usually used to just endure and then finally push away, that feeling when days bleed into each other and the sensation of something weighing you down seems to spin perpetually.
So, for once, I chose to harness that darkness to make something different. Instead of seeing the darkness as something foul that I need to forget and push away, I wanted to put the feeling in the spotlight; it is a part of me, and I should embrace and value the emotions that come with it, even if they are sometimes difficult to deal with. I’ve never really been good at talking about my feelings, so using art and now the Unreal-engine kind of helped me make something that I best represents my state of mind. Communicating about mental health publicly is a bit daunting, but I think it’s a good step for me to push myself to do it.
When it comes to the art in this game, I wanted to create something that I felt like I hadn’t seen before and could really portray the more raw and personal aspect of this project. I wanted to create a style that almost would look like it was a sketched movie from my head, and I ended up with the visuals that you see now. I wanted that feeling of a low frame-rate to permeate the game, and it’s reflected in some of the particles, the environment textures, and also animations. That means that even raindrops aren’t using any kind of generated animations or automated transform animations, it’s just drawn frames that together make a scene.
The second thing I’d want to mention about the art is that I usually feel that 3D-art rarely embraces that it’s a 3D-space. A lot of time I feel like it’s trying to mimic 2D, and I wanted to make something where I fully incorporate that it is in fact 3D, it’s just very crafted.
I chose to do everything on my own for this project. Not only to prove to myself that I could make this journey on my own, but also because I felt like I wanted everything in this project to feel extremely personal; and what better way to do that than have everything being an extension of yourself.
This project is using the FP-explorer kit by KaiWerder: https://www.unrealengine.com/marketplace/en-US/product/first-person-exploration-kit
WASD for movement
Left Click to Pick up
Right Click to Release/Throw (on mac, I had to ctrl + left click to release)
Click download now to get access to the following files:
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Hello, do you have an email adress? I love the way you made the game and I`m an UE4 newcomer, so I had a few question about the design you used.
Beautiful colours, style, and music. Feels like walking through different types of art, like watercolour and charcoal paintings. Thank you for making it!
(First a mini review and then gameplay footage :) )
First off, really hope you see this review! :D I appreciate this game so much!
And wow..what can I say about this game? It definitely does show what can happen during a break up, what the person may do to cope with that pain.
The colors seen at first are very colorful, symbolizing looking back on the memories can be painful but bring back happy thoughts. but later on, the colors change to darker colors and black/white, symbolizing how it also makes you sad that no longer can you have memories with this person.
This was a beautiful game, definitely recommend it to everyone to try out. It was one of those games where I had to hold back tears while playing it as something similar happened to me too.
No one should ever have to go through a break up like that. It's a terrible pain that I wouldn't wish it on my worse enemy. Thank you for making this game!
Also, I don't know if this was a fairly recent break up or what but I want to say this:
Even though everything feels so heavy, everything will be okay. Despite what your mind may tell you. It's going to be alright. There are plenty of people out there, millions, billions! And one of them that's for you. Just have to know where to look :)
From one person who had to go through a difficult break up, I'm here for you, stranger. :D
Thanks for making the game once again, was a great interactive game to play through and to watch the story unfold.
that is so kind of you! Fortunately this happened a while back, so most ideas and concepts for this game were created when I was in that space where everything just seemed quite dark. Eventually I did however pick myself up, and that’s when I was able to take these sketches and concepts and become productive; so it became two phases, one of the more raw emotions and then the “crafting” process of it. But it’s very kind of you to reach out to me like this, and, based on that you said you also experienced something similar, I’m hoping you also found the other end of that tunnel!
At least you were able to turn a negative into a positive in my opinion :D It was a tough and long journey but you pulled yourself up and made this wonderful game!
You are very strong and brave, as well as creative. :D
And yes, it took a while but I was able to find my way out of the dark tunnel and into the light. It was difficult, but I had to keep telling myself that it wasn't my fault and that it was just one of those things where it just didn't last because of a certain reason.
If that makes any sense?
Thank you so much for those kind words! And yes, I guess we both were able to get to the other side, and I think that is one way the take-away from this; hopefully, very likely, you'll get through to that other side but you just need to endure it.
And thank you again, I'm so happy that I got someone like you who really took the time to analyze everything to play my game!
(Sorry for the absurdly long reply, I was sick for a long time but I'm finally back on my feet!)
You're so welcome! When it comes to games/interactive stories such as this that has a deeper story, I try my best to understand thoroughly what has happened in this persons life or story and explain to those that may not know exactly what's going on. :D
And once again, you are so welcome. :D I love playing games like this that has such a moving story, you know?
And it's okay, just hope you're keeping yourself safe during this time! :D
First of all, thank you so much for these very kind words! It definitely feels a bit unreal that while I was working on this project, there was a lot of doubt if anyone at all would play it, and if they did, if what I was trying to convey in this game actually was understandable.
So it means so much to me to read you not only enjoying the art in the game, but also seemed to be able to relate to this on a personal level and make your own experience out of it: it’s truly what I was hoping for!
Thank you playing this game and thank you for taking the time to review it! It warms my heart!
I'm glad the video, the review, and my personal experience I used to relate to your story warmed your heart :D
I read everything I possibly could as well as took a look at the environment to fully be able to be in your mindset during that dark time, to completely understand what was happening and your thoughts :)
Thank you once again for making this game. It's so so good. :D
How can i give u a like? XD
Veeery Very VBERrRY Good game my bro, lo hiciste bien en los colores y el ambiente.. ningun bug, y buena musica.. bastante bueno ;)
Thank you so much for the kind words! Muchas gracias! I’m happy you enjoyed the project so much! Tus palabras son muy amables!